Automotive Art and Science

Bench Racing

by Ryan King

One of my greatest loves in life is product development.

Part art, part science, part design, part engineering, and part craftsmanship – it's the ultimate arts and crafts project and a wonderful kaleidoscope of disciplines.

That's one of the reasons I love cars so much.

Cars – as opposed to airplanes or other forms of transportation – allow for much more freedom to create an aesthetic package, yet still embody an incredibly complex, scientific/engineering puzzle.

I know that a lot of people complain that these "newfangled" cars are difficult to work on, but really, they aren't. You just need sufficient education. As much as they've evolved from predecessors like the Model T, they still rely on many of the same principles to produce many of the same functions.

During the '70s and '80s, it really was true that cars built during the '60s were just plain better, but that isn't the case any longer. Just like during the '60s, today's cars have hit a zenith in design/engineering methodology and are being produced better than they have ever been.

Right now, technology is peaking and its best attributes are being more globally utilized all across the board. Meaning that the best development practices within the current development strategies are being used more uniformly, the best technologies are being used in their design and engineering in every area, and the best approaches are being implemented in all forms of manufacturing.

That isn't to say we won't find and take a leap to another strategic track that has more room for improvement at some point in time and again be forced to deal with another learning curve, but as of right now, we are seeing the best the world has ever produced, and that's really an astonishing feat.

Ryan